A Novel Continuous LOD Algorithm
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Abstract
For improving velocity of Mesh Simplification and realizing continuous Level of Details (LOD), this paper uses spheres to segment vertexes of models, and control the radius of each spheres by a cluster error threshold, then cluster the vertexes in each sphere by a minimum error-based cluster algorithm.The experimental results show that this method can simplify model meshes with a comparatively high speed and high fidelity, and provides a solution to continuous LOD, so it is effective and useful.
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